Baldur’s Gate 3 continues with its active development through Early Access and now presents its most ambitious and expansive update to date, number 6, which incorporates a new region, new class and a long list of graphical, playable and interface, which represents a new turning point to invite new players to participate in this open development phase and participate in a process in which Run is very aware of community requests, as they have already shown in the different events and streams they have organized since the game appeared in Early Access.
The most striking thing is the incorporation of a new region, Grymforge, an ancient fortress of the worshipers of Shar, goddess of loss, destruction and darkness. There we will find new missions, NPCs, encounters and puzzles, as well as the prelude to the kingdoms of the dark elves in Underdark. This area is accompanied by the largest graphic revision to the game, with what the studio calls a “massive graphic remodel” that includes a completely new lighting system, incorporation of light and volumetric fog, local light directing and support for DLSS 2.3. and AMD FSR. The result will be a game with a renewed setting and scenarios with more pronounced and realistic lights and shadows, something appropriate for our exploration in the bowels of the earth. And although less showy, a system has also been enabled in which the characters will appear sweaty, bloody or dirty depending on the conditions they go through, the kind of little details that you always like to see in a high-budget RPG.
Long list of news and improvements
The other great addition is the class of magician, with two associated sub-branches: Wild Mage and Dragon Descendant. The former are chaotic magicians who can increase the benefits of their spells, at the cost of unleashing a random effect that can be positive or negative, according to the designs of the winds of magic; The same thing we set on fire to our companions around us that we teleported to another point of the scene or we summoned a hostile creature by accident. Dragon descendants also possess certain traits that are the result of their inheritance, such as unique scales that identify the type of dragon that was their ancestor, in addition to acquiring innate abilities as a result of the magic that flows through their blood.
Sorcerers will have access to the metamagia, the ability to alter the properties of a spell in combat to alter duration, range, affect more than one enemy and other powerful effects that will be very useful in the usual tactical deployment of each combat – which we remember is strictly in turns, following the wake of the Original Sin-. New spells such as Enlarge / Reduce people, Mantle of Madness or the iconic Chromatic Orb are also incorporated. Along with the magical novelties, a new system of special movements for weapons sprouts, aimed at giving combat-focused characters a wider range of possibilities: debilitating blows, to the legs to impede movement, flourishes to make the enemy lose the balance or defensive movements at the cost of sacrificing movement for a turn, are some of the new possibilities to give interest to combat.
Along with the most spectacular news we will find a long list of improvements, modifications and balances that will be reflected at a general level during the game. The list is endless but some of the most interesting are aimed at improving the control of the camera and interface, in what should be a more fluid experience. It is important to remember that this new version not compatible with saved games in previous versions, so players who have already come from afar have to start from the beginning.
He still has a long way to go to the game, which he will not have final version until 2022, but this development methodology has led Larian to excellence with the Original Sin and there is confidence that this trend will continue with his most daring bet by taking the reins of one of the most sacred cows on the part of RPG lovers.
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